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What about walking in the sun? I'm a morning person. You can walk in the sun which, by the way, is pretty cool. The council will never suspect you. [...] Come on man, you gotta tell me. How can you walk around in the sun?
TVD - 2

Klaus in the sun after he unlocked his hybrid nature

Day Walking is an ability of hybrids and immortals to walk in sunlight and function in the day without the need for protection or fear burning from UV rays. This only applies to vampiric beings who are traditionally adverse to the Sun as a consequence of their immortality.

Other supernatural beings naturally possess this ability.

Day Walking Jewelery[]

Main article: Daylight Amulet
Alaric's daylight bracelet

Original Vampires and non-Original vampires cannot walk in daylight without being burned by the Sun as a consequence of their vampirism. However, they can gain protection from the Sun with lapis lazuli stones enchanted by a witch, thus being able to walk in the sunlight without adverse effects.

These stones are usually affixed to jewelry such as rings, necklaces, pendants, or bracelets to allow them to wear it at all times; as long as they have it on their body or in their hands, they will not be burned by the daylight. Vampires who possess daylight amulets are generally referred to as "Day-Walkers." The amulets are specific and cannot be transferred between vampires.

In Original Sin, it is revealed that the 2,000-year-old witch Qetsiyah is in possession of a spell capable of enchanting a whole location to protect a vampire from sunlight. This is shown where she spells her cabin for Stefan.

Tempered Glass[]

Glassuv

Vampires are able to withstand sunlight if they are safely inside a building with windows and doors outfitted with double-paned and tempered glass that prevents UV rays from penetrating.

The vampire Slater, who lived in Richmond, Virginia, owned both an apartment and an internet café with windows fitted with this type of glass, which allowed vampires without daylight amulets to enjoy and feel the sun without being harmed.

Hybrids[]

As hybrids retain the powers of their former selves, whether be it werewolves, siphoners, or the unique case of Hope Mikaelson, upon gaining their vampire powers, they retain the ability to walk in the sunlight without the need of a daylight amulet, unlike their vampire counterparts.

Immortals[]

Despite having vampiric tendencies (i.e. immortal beings feeding on human blood to survive), immortals are able to walk in sunlight unobstructed, without the need of a daylight amulet. Fundamentally, they are still alive given the Immortality Spell that created them, as opposed to the creation of the Original vampires and their sirelines. Specifically, the spell that created Original vampires called upon the Sun for life which ultimately became their weakness.

Gallery[]

See also[]

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